![]() It’d fit in naturally in an Ichiban game, but feels out of place in a Kiryu game. One of them is a straight up kamehameha move, another has you dancing which in turn makes all the enemies dance and you steal their health. ![]() The “summon a vtuber” card abilities or whatever seem super immersion breaking though I have to say. Crowd control is its strength but the crowd control moves are generally quite deep in the combo chains so you’re vulnerable if surrounded… yet being surrounded is also how you’ll get the most utility out of the moveset if you can pull it off. Kinda easy to cheese with and a bit boring, but also has some of the most fun heat moves where you get all Dirty Harry execution style.ĭancer is the most immediately satisfying combat but also has a lot of weaknesses. Gun style is basically what it sounds like. You have the option of pulling out a staff which is fun. Hand to hand just feels like a slower version of the standard Yakuza combat at this stage. Sword style is interesting as it’s built around charge attacks, but enemies can and will interrupt you if your positioning is off. The combat is quite stiff and deliberate, and even your more mobile styles (dancer) don’t have the mobility of 0’s boxer or Judgment’s crane. Jumped straight into Legend mode and this game isn’t fucking about. You of course can change character coats (as shown) but also give them stuff like head gear, little scars, and even (not really a spoiler, but the reason this is going to make all the money) There's a more in depth character customisation option than in previous games - tied with the DLC you can buy/get via preordering. Some (like interacting with pets) are reduced, and some (like modding all weapons) remain the same, only much worse now because costs. Trophy list and completion list confirmation mentions that the grinds all return. Money rewards are reduced, while crafting costs have increased (fucking moronic move because.) Gun spamming has been nerfed (bad, makes grinding for materials longer) Its faithful to the original, including combat feel (good) but that also seems to mean load times arent great (bad) ![]() I forget who and which thread I was discussing this in, but whoever said "feels like a situation where the game is just running in an Unreal 4 wrapper like GTA "Definitive" Collection" is the winner. Some glitches with the game, but the patch ironed those out as well. It ran bad initially but after being patched its much better.Īll difficulties available from the get go (and yeah you can even do the good ol' method from Yakuza 6 where you play the game on one difficulty, then increase it to Legend just in time for the finale for the Legend diff trophy. Without making a new thread (me lazy), there's some other stuff I was told from someone who already finished the game/more stream info: Demo is actually coming out tomorrow, not today as first thought.
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